"The co-adaptation thing is a really profound point," Zuckerberg added. But it will likely line up, should that timeframe hold, with where Meta sees its finalized AR glasses becoming available.Ī demonstration showing how feedback can lead to the wristband sensing smaller and smaller motions. Meta sees this tech as truly arriving in maybe five to six years, which feels like an eternity. According to Zuckerberg, it would require more bandwidth to get to that speed and fidelity: "Right now the bit rate is below what you would get for typing quickly, but the first thing is just getting it to work right." The goal, at some point, is to make the controls do more. "In the long run, we're going to want to have an interface that is as natural and intuitive as dealing with the physical world," Abrash said, describing where EMG and neural input tech is aiming. The wristband's controls feel similar to a touch-based trackpad or air mouse, able to identify pressure-based pinches, swipes and gestures. When Zuckerberg demonstrated the wristband, he used a similar set of subtle motions, though they were more visible. Mark Zuckerberg using the EMG wristband in a demo in front of a handful of journalists during my visit. The end result looks a little like mind reading, but it's done by subtly measuring electrical impulses showing an intent to move. The wristbands use EMG, or electromyography (the electrical measurement of muscles) to measure tiny muscle impulses.Ī feedback-based training process gradually allowed the wearers to start shrinking down their actions, eventually using only a single motor neuron, according to Thomas Reardon, Reality Labs' Director of Neuromotor Interfaces and former CEO of CTRL-Labs, who talked us through the demos in Redmond. They became so subtle that their hands barely twitched, and still they played the game. Wearing the bulky wristbands wired to computers, the wearers moved their fingers to make a cartoon character swipe back and forth in an endless-running game. It's a hard concept to fully absorb, but Meta's demo, shown by a couple of trained researchers, gave me some idea of it. He was describing the wristbands that Meta has discussed multiple times since acquiring CTRL-Labs in 2019. "Co-adaptive learning," Michael Abrash, Meta's Reality Labs' chief scientist, told me over and over again. There can be no overlapping of paths and every node must be used to successfully complete the puzzles.A demo of EMG wristbands measuring motor neurons, at Meta Reality Labs Research Meta Neural inputs: Wristbands that adapt to you How to play - Connect all ends of the colored nodes, strategically choosing your path with the fewest moves possible. Space Out - Immersed in relaxing and calm environments, the stunning visuals combined with our carefully selected soundtrack will transport you to another world.įor the best audio experience we suggest using headphones Logically connect all the colored nodes to progress and earn stars as you go. Solve - You’ll be puzzling for hours with over 70 thoughtfully constructed levels. Kick back after a long day on your couch or dive right in for a 360 degree puzzle solving experience. Sit - Zero gravity and adaptive controls bring the puzzles to you. Color Connect - The ultimate VR puzzle game - Lose yourself in space with over 70+ challenging puzzles, putting your gray matter to the test - Sit, Solve and Space Out!
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